Integrating Video Game Research and Practice in Library and Information Science

Integrating Video Game Research and Practice in Library and Information Science

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Video games are now a ubiquitous form of media used by the majority of the American population. However, the academic research field surrounding this genre does not accurately reflect the pervasive influence of video games. The field of library and information sciences helps provide the necessary foundational support for this media. Integrating Video Game Research and Practice in Library and Information Science brings together video gaming culture and its unique forms of communication with information behavior research. By detailing the nuances of video games and their influence, this reference book reveals communication patterns within society and provides comprehensive background and analysis for libraries, librarians, and information professionals.Belkin (2005), in relation to textual information, says, a€œAt the cognitive level, the texts are understood as being representations of ... These pop-ups can be extensive and explain what is going on in a narrative fashion, or like a technical manual.


Title:Integrating Video Game Research and Practice in Library and Information Science
Author: Ratliff, Jacob A.
Publisher:IGI Global - 2015-02-28
ISBN-13:

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